



The Golgotha sequence particularly stands out here, but it's also very possible to have monsters spawn out-of-depth (examples include finding Saad Amus clones or Giant Lava Crabs) in the Waterlogged Tunnel under Joppa. Difficulty Spike: Like many roguelikes before it, Qud isn't at all shy about suddenly introducing some new monster or hazard that can totally annihilate you right when you thought you were safe, or sending you to a new location that will bury you even though you plowed right through the last area without breaking a sweat.Most dangerous enemies can become this trope at historical sites, due to the enemy pool pulling from factions those sultans were associated with normally-rare enemies like twinning lampreys appearing en masse is not unheard of.
